We are independent & ad-supported. We may earn a commission for purchases made through our links.
Advertiser Disclosure
Our website is an independent, advertising-supported platform. We provide our content free of charge to our readers, and to keep it that way, we rely on revenue generated through advertisements and affiliate partnerships. This means that when you click on certain links on our site and make a purchase, we may earn a commission. Learn more.
How We Make Money
We sustain our operations through affiliate commissions and advertising. If you click on an affiliate link and make a purchase, we may receive a commission from the merchant at no additional cost to you. We also display advertisements on our website, which help generate revenue to support our work and keep our content free for readers. Our editorial team operates independently of our advertising and affiliate partnerships to ensure that our content remains unbiased and focused on providing you with the best information and recommendations based on thorough research and honest evaluations. To remain transparent, we’ve provided a list of our current affiliate partners here.
Software

Our Promise to you

Founded in 2002, our company has been a trusted resource for readers seeking informative and engaging content. Our dedication to quality remains unwavering—and will never change. We follow a strict editorial policy, ensuring that our content is authored by highly qualified professionals and edited by subject matter experts. This guarantees that everything we publish is objective, accurate, and trustworthy.

Over the years, we've refined our approach to cover a wide range of topics, providing readers with reliable and practical advice to enhance their knowledge and skills. That's why millions of readers turn to us each year. Join us in celebrating the joy of learning, guided by standards you can trust.

What Is Software Rasterization?

By G. Wiesen
Updated: May 17, 2024
Views: 8,914
Share

Software rasterization is a process by which a scene or image created in three-dimensional (3D) computer graphics software is converted from one form into another. There are two basic types of images that are created through computer graphics, which are referred to as vector-based and raster-based graphics. Vector-based images are created through the use of geometry that includes lines and shapes to make an image, while raster-based graphics use pixels, which are individual points of light or color, to create images. Software rasterization is a process by which a program rather than hardware is used to convert vector-based images into raster-based pictures, for display on a monitor.

In order to fully understand software rasterization, it is important that someone first comprehends the two primary ways in which computer images are created and displayed. Vector-based images are created through the use of geometric shapes. This includes basic lines and points that can be assembled together to make other shapes, including various polygons often used in the creation of three-dimensional or 3D graphics. Most 3D images are generated as various shapes that are created by assembling numerous tiny triangles together.

Each of these triangles is generated as a vector-based image, and so the assembled pieces that make up a larger scene are also vector-based. For these to be properly displayed on a computer or television screen, however, they must first be converted into a format that can be more effectively conveyed on such a screen. Monitors and televisions use individual points of light and color that are referred to as pixels, or “picture elements.”

Images that are created through the use of pixels are referred to as raster-based images. Rather than using lines and shapes to create a picture, raster-based images are made through the combination of dozens, hundreds, or thousands of individual points. In order for a vector image to be properly and easily displayed on a screen that uses pixels, it is typically converted into a raster-based image, a process referred to as “rasterization.”

Software rasterization simply means that this conversion is handled by a program, rather than by hardware within a computer or other device. A video game developer, for example, typically uses software rasterization in order to ensure that 3D polygonal images are properly displayed. This allows the graphics created for a game to display through the program itself, rather than relying on hardware that may or may not be present in a player’s computer.

As technology has improved, software rasterization has become largely supported by hardware. Dedicated video cards that provide additional processing power for graphics have made this process easier and allowed for greater opportunities for game developers. Real time rendering relies on rasterization occurring dozens of times each second, which has become simpler due to advanced software and more powerful graphics processing units.

Share
WiseGeek is dedicated to providing accurate and trustworthy information. We carefully select reputable sources and employ a rigorous fact-checking process to maintain the highest standards. To learn more about our commitment to accuracy, read our editorial process.

Editors' Picks

Discussion Comments
Share
https://www.wisegeek.net/what-is-software-rasterization.htm
Copy this link
WiseGeek, in your inbox

Our latest articles, guides, and more, delivered daily.

WiseGeek, in your inbox

Our latest articles, guides, and more, delivered daily.